How to fix 3D Models

This guide explains how to easily fix defects that may appear in 3D models generated with My AR Studio's Object Capture. Sometimes the mesh may have small imperfections. Let's see how to fix them without rebuilding the model from scratch, following a step-by-step cleaning and refinement process in Blender and Photoshop, through three practical examples.

Exporting the Model from My AR Studio

To export a model:

  • Log in to My AR Studio.
  • Go to the Products page 1.
  • Open the desired product 2.
Exporting from My AR Studio

In the lower right corner, under Export for configuration 1, download the file in .glb format by clicking the download icon 2.

Download from My AR Studio
The .glb format is ideal because it's compatible with most 3D modeling software.

Importing the Model into Blender

Open Blender. To start with a clean scene:

  • Press A 1 to select all objects.
  • Press X 2.
  • Confirm with Delete 3.
Blender clean scene
  • Go to File 1 > Import 2 > glTF 2.0 (.glb) 3.
  • Select the file downloaded from My AR Studio and click Import 4.
Import to Blender

Fix Case n°1 - Small Bumps and Texture Retouching

In this example, the model has small bumps on the inner side.

Before and after

Remove the Bumps

To start, select the shoe and run a Merge by Distance to merge overlapping vertices:

  • Select the model.
  • Press Tab to enter Edit Mode.
  • Press A 1 to select the entire mesh.
  • Press M 2 and choose By Distance 3.
join mesh

Switch to Sculpt Mode 1, select the Smooth brush 2, and gently brush over the affected area 3.

Sculpt mode

Retouch the Texture

Switch from Solid 1 view to Material Preview 2 (icon at the top right).

Material view

Go to Texture Paint 1.

Use the Smear 2 and Soft Paint brushes 3 to manually fix the texture.

Texture paint

Export the Fixed Model

Return to Object Mode.

With the model selected, go to File 1 > Export 2 > glTF 2.0 3.

In the export options, select Only Selected Objects 4.

Rename the file 5 and click Export glTF 2.0 6.

Export from Blender

Back in My AR Studio, open the product and go to the Edit section 1.

Reload model in My AR Studio

Drag and drop the new .glb file 2 to replace the old one.

TDrag model in My AR Studio

Fix Case n°2 - Larger Bump

Here, the model has a more noticeable bump.

Before and after

The steps to fix this model are the same as in Case n°1:

Perform a Merge by Distance, Smooth the bump in Sculpt Mode,

Retouch the area in Texture Paint with Smear and Soft Paint to even out the surface.

Works

Fix Case n°3 - Removing Parts, Patching the Mesh, and Editing Textures in Photoshop

In this case, the issue is more complex: some parts of the mesh need to be removed and rebuilt.

Before and after

Remove Mesh Parts

Perform Merge by Distance as before.

In Edit Mode:

  • Switch to Face Selection Mode 1.
  • Select the connection faces 2 between the part to keep and the part to delete (Shift + Click for multiple selections).
  • Press X 3 > Faces 4 to delete the selected faces.
Delete faces

Hover the mouse over the mesh you want to delete, press L 1 to select the mesh entirely, and delete it with X 2 > Faces 3.

Delete mesh

Close the Hole

Switch to Edge Selection Mode 1. Select the edge loop around the hole 2 (Alt + Click).

Edge loop

Press Alt + F 1 to automatically fill the surface.

Fill edge loop

Fix the UVs

Select the created edge loop 1, right-click > Mark Seam 2.

Mark seam

Open the Shading tab 1 and select the Texture Color node 2.

In the bottom-left panel, switch from Image Editor to UV Editor 3.

Uv editor

In Face Selection Mode, select the new faces 1.

Press U 2 > Project from View 3 (ensure the model is aligned to a your front view).

In the UV Editor, move and scale the new piece 4 to blend it with the texture.

Unwrapping
Use Shade Smooth (Object Mode > right-click > Shade Smooth) to soften the result. If necessary, refine with Texture Paint and Sculpt Mode.

Advanced Texture Editing in Photoshop

For more complex corrections, edit the texture externally:

  • In Shading Editor, select the texture node.
  • In UV Editor, go to Image 1 > Save As 2
  • save the texture 3.
Save texture
  • Open it in Photoshop.
  • Use tools like Brush, Clone Stamp, and Fill Content-Aware 2 to remove artifacts or blemishes 1.
Changes on photoshop
In this example, a marker was placed on the sole during shooting to help Object Capture detect reference points on very uniform surfaces.

Save the file with the same name to overwrite it.

Back in Blender, in UV Editor, click Image 1 > Reload 2 to refresh the texture.

Reload texture

Conclusion

We've seen how to quickly and efficiently fix common defects in Object Capture-generated models, avoiding the need to rebuild them from scratch. These steps will help you achieve clean, polished 3D models ready for augmented reality or other 3D applications.